A journal of my efforts towards completing various and sundry Warhammer 40K projects involving the many Armies of the Imperium of Mankind.
Enjoy and feel free to comment...
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Friday, June 28, 2019
And now...for a short break,
+ - + - + Public Service Announcement:
This loyal Commissar has orders to keep order here in my short absence. I'll be taking a two week break from the hobby and blog while vacationing with my family. No worries though. I'll be right back at it the week of July 14th. I have AT Warhounds to finish and 1st Legion forces to advance. And lots of other projects waiting in the wings.
Best wishes for any summer plans you may also be enjoying.
Cheers and Happy gaming!
Monday, June 24, 2019
On the Workbench [June] - Heresy Era Dark Angels Relic Contemptor Dreadnought
While preparing for my next Horus Heresy game, I decided to give The Dark Angel's Molecular Acid another try. And what better way than hosed out of a mortis pattern contemptor dreadnought?! I picked up the Relic Contemptor body and all the trappings from Forge World and got to work. The Dark Angels do not have a custom contemptor body yet, but the relic body features shields and other embossed motifs that should paint up nicely for the First Legion.
When building Forge World dreadnoughts, the legs are always the main challenge. They can be extremely posable, but that flexibility means lots of little fiddly bits that need to be held in place while a pose is worked out, but before the glue (and any pins) can be applied. I used some good ol' poster tac to set the pieces while I worked out the right angle for a striding pose. In this case, the dreadnought is striding over some broken ground. We're having our front walk redone and there are loads of great rock chips to use for basing, just laying about.
Once the leg position was chosen, I glued everything together. This is a careful process of working piece-by-piece from one leg to the other being very careful not to lose the pose I worked so hard to get in the first place. All the balls and sockets were scored with a hobby knife to generate a coarse surface for the 5-minute epoxy to join to. With the glue all set, the rest of the dreadnought's body went together quickly. No pins were used in the end. The epoxy makes a strong joint for these "smaller" models.
Poster tac held him to the base until I was read to pin him down permanently. In the end, I believe I captured a decent dynamic striding pose. Next up it was time to assemble the arms. I glued the shoulders and upper arms bits in place, then magnetized the weapon arms. I'm never satisfied with Dreadnought weapons and it often pays off to be prepared for a weapon swap later.
Come get some! |
I was planning to leave things here, but I also had the missile rack for the dreadnought's carapace. I'm not planning to use it in my upcoming Zone Mortalis game, however it looks cool and I expect I'll enjoy it in other battles. In the end, I decided to assemble the launcher and glue it on too. In some games, I won't pay the extra points for it, but that's no big thing. I'll just inform my opponent that it's out of ammo for the battle when that is the case. :) It's rule of cool all the way! I ruled out magnets because I felt I would almost always use the launcher, so it wasn't work it coming off for the odd game. My model storage if full of magnetized dreadnought options that never get swapped out or used.
Yes, that's much better. Here is the final product of the build. The dread strides forward hosing down some target off to the right. The small bit of green stuff on the left shoulder is patching a hole made while trying to clip the part from the "sprue". Once painted, no one will be the wiser. A small skull found it's way onto the base as well.
I'll wrap up with a shot of the rear for completeness. Lots of great detail on these dreadnought models form Forge World. I look forward to getting paint on this one next month.
I have a 10-man unit of breachers to build for my 1K Zone Mortalis list, then it's all paint all the time until I get the additions ready for battle. And of course, I have to complete my Adeptus Titanicus Warhounds before then. They have not been forgotten and must be completed before any more paint gets on the Dark Angels.
Until next time,
Cheers and Happy Painting!
Labels:
30K,
Dark Angels,
First Legion,
Modelling,
Unforgiven,
Workbench
Thursday, June 20, 2019
WIP: Adeptus Titanicus Legio Tempestus Warhound Titans - Part 7
I have more progress to share on the Warhound titans. The legs of the last two were based coated in the same manner as Turbo Canis and Facta Belli. This work did not seem to warrant more pictures as it would just be more of the same. I then began to work on the upper torsos, starting with Turbo Canis, shown here. With spoilers of a Legio Tempestus decal sheet coming at some point, I chose to leave a plain white shield on the carapace in the hopes a cool Tempestus crest will one day be applied there.
Still no shading. I'm going to shade everything in one pass once I have all the base colors in on all four Warhounds. I made an exception for the scroll work only. I will want to be careful not to get a lot of Nuln Oil on the scrolls, so I'm shading them early to remind me to skip them later.
With the trim work done and other details painted in, the Warhound is really coming alive now. I'm still looking at weapon details, and of course the plasma effects on the right arm weapon. The left arm weapon is painted in a manner similar to the tri-barrel Reaver versions that I've already painted. I think I'll paint the plasma effects all at the same time so I get a good consistent look on the two Warhounds carrying that weapon.
Slow progress without showing the other two leg sections I worked on. However, these Warhounds are deceptively close to completion. I should be able to complete the other three torsos in time to share in my first post of next week. I'd like to wrap up this project before the end of next week, when I head off on a family vacation for a bit. It will be tough to come back to the project in process after being away for a while.
Best wishes for the coming weekend.
Cheers and Happy Gaming!
Monday, June 17, 2019
WIP: Adeptus Titanicus Legio Tempestus Warhound Titans - Part 6
Getting back to the Warhounds, I began by touching up the decals and then started painting in details such as gears, armor trim, etc. It is tempting to just work through one Warhound at at time now, but I'm trying to stick to batch painting these beasts, lest I finish one or two and abandon the others for another project or distraction of the moment. I'm so close to a full painted Axiom maniple!
Turbo Canis and Facta Belli both were built with a magnetized waist so I started with the legs on those two titans. Toes were painted with the "bottom" dark blue color from the camouflage pattern (Vallejo Air Deep Sky). The trim is Vallejo Air Steel while the gears at the joints are Vallejo Brass. Some GW Tin Bits was used one a couple hoses at the back of the legs and on the waist joint.
The Legio heraldry and princepts individuality is coming out quite well on these Warhounds. Turbo Canis is the pack leader for the Warhounds and its princepts has made sure this titan stands out.
No shading has been done yet, nor highlights but the main colors are now set and all painted in.
Facta Belli's legs are painted to the same level, and yet look different with its own individual heraldry. This titan sports more of the Legio camouflage pattern.
The armored areas too small to effectively camouflage with the dazzle pattern have been painted in the dark blue to make clear that is the base Legio color. This includes now only the toes, but the small armored sections just below the knees.
I'm pleased with how the checkered decals have come out. I did a small bit of hand painting to fill in the checkered pattern where the decals didn't quite fit. Choosing to cut the shapes out of a single A5 sheet of checkered pattern is a challenge, esp. for the small intricate shapes, such as around the eagle and scroll design on the right leg armor. I went with a quicker "best fit" approach knowing I could touch up a few squares here and there without disrupting the orderliness of the overall pattern.
So that's two sets of legs base coated with two more to go. These models have so much detail for their scale. They are a pleasure to paint and it's pretty easy to get good results if you just plug along like this, one step at a time. One could easily get overwhelmed, but my approach is to put aside the future and thinking about how much work there is. I just focus on what's next, sticking to a simple formula of Base, Shade, Highlight, moving along area by area. Breaking down big projects into small areas like this makes it more manageable for me.
I hope that by posting up all these stages others out there can benefit as well. I find that when looking at finished pictures, it is hard to imagine how a painter got there. In these WIP posts, I seek to illuminate my own process for how I get to the final product. Pro painters do this stuff all the time, but it's daunting to the more casual hobbyist.
Check back for more progress later in the week.
Cheers and Happy Gaming!
Friday, June 14, 2019
On the Workbench [June] - Heresy Era Dark Angels Veteran Squad, Cataphractii Praetor and Command Squad
Inspired by my recent Horus Heresy game and looking ahead to the next, I put together a few more Heresy-era Dark Angels this month. My next campaign game looks to be a 1K Zone Mortalis game and so I'm looking at new models to add to my original 1K force. Zone Mortalis will be brutal close quarters fighting and calls for some new units. Missile Launchers, for example, won't be of much use in the close confines, nor will the Deredeo do as well.
While I recently added a Praetor and Command Squad in power armor to my available units, I thought this was an excellent opportunity to add Cataphractii elements as a foreshadowing to the Deathwing. So a new Praetor in Cataphractii armor would be needed. I decided to take advantage of the model I already have from the Betrayal at Calth box set. At some point I'll do something more interesting but for now this gets me going with a perfectly serviceable Praetor.
While I was at it, I assembled and based the Chaplain as well. He won't fit in my Zone Mortalis list, but he needed to get built at some point. I really like the look of this model! I kept him stock. Both the Praetor and the Chaplain are "bonus" models here. I don't need to put a lot of hobby time into them. I want to save that time for more interesting projects. It's good too seek a balance with limited hobby time. Not every model can be a heavily converted masterpiece!
OK, back to the Cataphractii Praetor. A command squad is a great way to fit in some terminators without tying up one of the two available elite slots for a Zone Mortalis list. I have some Tartaros terminators built, but for the command squad, I decided to stick with Cataphractii armor. These guys are going to be doing some tough ship-to-ship fighting in the void which suits Cataphractii armor.
A plasma blaster is flavorful for the Dark Angels and it's limited range shouldn't be much of an issue in the close confines of a Zone Mortalis. A combi-plasma adds additional AP2 firepower which should help thin out opposing heavily armored marines. A mix of close combat weapons should give the squad flexibility as they batter there way through the opposition. I REALLY wanted to paint a couple lightning claw terminators. I really enjoy the poses and the more realistic, slender claws. I chose to go with a back banner for the standard bearer. Hard to fight effectively with your hands full of banner.
The usual base cover was added using good quality wood glue (a more durable and tackier form of white glue). Now they are ready for primer. Last up is a 5 man squad of Veterans. The Veterans will eventually get bulked out to a full squad of 10, but for the 1K Zone Mortalis game, I can only fit in the minimum squad size. These guys will join a Contemptor in the elite slots and will likely hold objectives and serve an assault role where necessary. With two attacks base and two close combat weapons, they will role many assault dice, despite their small size. Paired with the Dark Angels Mastery of the Blade legion rule, they should do well on the charge against other marines, if they survive over watch. :)
Veterans can get a Heavy Bolter with a suspensor, allowing them to move and fire at half range (18") without having to take snap shots. Very useful in a Zone Mortalis, where range is limited anyway, and a perfect excuse to hose the enemy down with Molecular Acid Shells ( Heavy 3 poison(2)), a special item of Dark Angels war gear. The Sergeant holds a combi-melta for close in smack-down where necessary. And everyone carries bolt pistols and chainswords for close in work, except the sergeant who will use bolt pistol and Calibanite War Blade.
A feisty small squad who will try not to get eliminated in a single volley of fire. I have not played Zone Mortalis before, but I expect with good play and smart movement I should be able to keep these guys alive until they need to go to work. Next up will be a Breacher Squad (10 marines with breacher shields and a couple meltaguns) and a contemptor with dual twin-linked heavy bolters all on order currently from Forge World. The breachers will soak up fire as the force advances into the Zone Mortalis while the contemptor provides fire support with 6 twin-linked, d6 AP, poison(2) shots. That's re-rolling to hit, random AP (would love to see some 1s and 2s!!), and wounding on 2s with more Molecular Acid Shells. Should be tough against infantry and I'm not expecting much vehicle trouble in a Zone Mortalis (dreads only, really). I'm relying on melta fire across the squads, and the terminators to eliminate those hard targets.
So that's what I have on the work bench this month. I really will get back to the four AT Warhounds next...I promise! :)
Cheers and Happy Gaming!
Wednesday, June 12, 2019
GAME: Beyond the Burning of Prospero - a Horus Heresy Campaign UPDATE
The Dark Angels Force for the Battle |
Well, the battle is done, the wounded are being treated, and the slain are honored for their sacrifice. At the close of turn four we called the game with a clear victory for the Thousand Sons. The First Legion learned much from the engagement and withdrew to marshal their forces for battles to come.
The "test" game was fun and a good refresher of what games under 7th edition are like. The MVP on my side was definitely the Deredeo. The Terran veteran knocked out both a Legion Sicaran Battle Tank and a Whirlwind Scorpious with its main weapons as well as a handful of marines using its Aiolos Missile Launcher. We'll see it on the table again no doubt.
The Whirlwind Scorpious caused most of the Dark Angels casualties. I was forced to use cover saves (which I mostly failed) and we mistakenly used the large blast template for half the game. :) We should have been using the small blast template. With help from spotters using the nuncio-vox, it hit reliably and my opponent insisted on rolling the maximum shots (d3+1) every time it fired. In a small game with few options to reach it behind cover, it was the Thousand Sons MVP for certain this game. It was a small miracle that the Deredeo was able to maneuver to shoot it in cover at all. Though the heavy weapons squad, with the sergeant and one marine remaining, were also able to make krak missile shots at it, eventually claiming one hull point.
Taking Cover, Turn One |
A turning point in the game came when a 5-man Thousand Sons destroyer squad descended right in front of the massed Dark Angels taking cover in the large three story ruin. Shooting from the Scorpious removed the tactical support squad when the Destroyers opened up on the tactical squad led by Brother Centurion Caphriel. Taking heavy hits, they were forced to make a moral test due to casualties and failed it. In the ensuing fall-back, they withdrew from the battle, having fallen back off its edge. This cost the Dark Angels both a tactical squad and their warlord, who was not fearless. The squad had taken enough casualties to lose their vexilla and did not get a moral re-roll either. Recall that under 7th edition rules, casualties must be removed starting with models closest to the firing unit. While the vexilla wasn't at the windows, he was close enough to be pulled as the marines in front fell. This was frustrating, since it was the whole point of modelling and taking the option! Oh well.
The remaining tactical squad on the second level retaliated by using Fury of the Legion to double their shooting attacks. While not every marine in the 10 man squad could see the destroyers, enough could and the destroyers were slain to a man. In the same phase, the the remaining heavy support squad took a hull point from Scorpious but the Deredeo failed to finish the job. In the next (forth) turn, the Scorpious removed the remaining tactical squad for the ruins. I think the Thousand Sons tactical squads had begun to emerge from cover behind the supply containers and contributed to the squad's demise. Regardless, the Scorpious was finally laid low at the bottom of the turn and we called the game after reviewing the victory points to that point.
The Survivors, Seen here at the end of turn one |
We were into the battle enough that I completely forgot to take any pictures at all for the blog. This is really why I don't do battle reports as a rule. I'm just not focused enough to play the game and take notes and pictures. It's great that I captured a few good images to remember the game by, at least.
A couple after battle thoughts...
- Hardened armor was no use to the heavy support squad when hit by the Scorpious because they were forced to take a cover saves which are not effected by armor save re-roll. Since these marines will typically be deployed in cover, and often shot by weapons of AP3 or better, it's not clear if the 25 points for hardened-armor are worth it. Might choose to spend that on Stasis Shells instead for another game. Both extras are situational and 25 points is a lot.
- I forgot that version 1.2 of the 7th edition FAQ changed bast markers and templates to affect "all models underneath it, including those on different levels of a piece of scenery." When the tactical support squad on level three of the ruin was hit by the Scorpius on turn two, the two tactical squads underneath it also should have been hit. This would have proved devastating, especially since we were using the large blast template at the time for the shots. So...no more stacking up in ruins if it can be avoided! We were playing the original rules that stated these weapons effected only a single level.
- The force will benefit from mobility to maneuver and ferret out indirect fire weapons like the Scorpious. Skimmers and transports are inbound!
Our next game looks to be a Zone Mortalis conflict. This will mean that lists can change to suit the conflict, which will be set at 1000 points per side again. I'm looking at some new units which means more painting projects. At the moment, I have in mind running with a cataphractii terminator Praetor w/command squad, a veteran tactical squad, a Contemptor with a pair of twin-linked heavy bolters, and a breacher squad. These would all be new units so I have my work cut out for me! Also, the breachers are out-of-stock in the Forge World US store, so I might not even be able to get them before the game. In which case, I'll just use something form my existing units most likely.
CORRECTION: The Breachers are back in stock!
So...that's it for my first foray into 30K games. It's back to the AT Warhound Titans for my next post. But no worries, expect more Heresy era Dark Angels coming soon to the blog, starting with whats on the workbench in June!
Cheers and Happy Gaming!
Thursday, June 6, 2019
GAME: Beyond the Burning of Prospero - a Horus Heresy Campaign
Greetings and welcome to a new addition to the blog - sporadic gaming posts! I'm not going to run full battle reports, may others do that, and better than I will. However, it enriches the hobby to see the hard hobby hours used in glory on the field of battle. So here we are, this time in the setting of the Horus Heresy.
Prospero Burns, and Magnus has sent his fleets into the aether to spare them from the wolves of Leman Russ, dispatched to bring the wayward Crimson King to heel. One small splinter of which encounters pickets from a First Legion expeditionary force on a nameless death world, just one more among millions in the void. Aware of the Emperor's sanction on the Thousand Sons, The First Legion battle captain directs his ships to move in. Among the remnants of a forgotten Imperial outpost, the battle is joined.
In our campaign, both Legions consider themselves loyal to the Imperium. The Thousands Sons reel from recent events and are still trying to understand why they have been treated so by the Imprium they believe they still serve. We started with a hobby goal to paint and deploy 1000 points each for the first game. A small amount in Horus Heresy games, but more than enough to keep us busy painting through the past Winter. For the battle, we rolled up Blood Feud with a Search and Destroy deployment map.
I lost the roll to decide who sets up first and my opponent asked me to set up. Once both forces were set up, I chose to go first as was my right. My warlord for the battle, Brother Centurion Caphriel, rolled the warlord trait Strategic Genius, as fits a son of the Lion. Yet the Thousand Sons, no doubt through warp-craft, foresaw this and seized the initiative at once. Fortuantely, the Dark Angels were arrayed in cover as seen here in a shot from the end of turn one.
Turn one was a fairly typical game turn for two small forces with no Alpha strike strategy. The Thousand Sons advanced quickly using their Sicaran battle tank to shield advancing Tactical squads, supported by a Whirlwind Scorpius in cover behind the ruins. The Scorpius claimed three members of squad Gathael who had deployed to the roof of an abandoned bunker to eliminate the incoming Sicaran.
Undaunted, Sergeant Gathael kept his aim true and struck the leading Sicaran a glancing blow with a krak missile. His remaining brother had been last through the top hatch of the bunker and had not yet sighted his launcher in on the tank. The veteran Brother Validus stomped out from behind the bunker and let loose a furious barrage from his Hellfire Plasma Cannonade. While not enough to fully destroy the venerable Sicaran, it was silenced all the same by two more glancing hits. First blood would be the honor of his Legion. Using is Aiolos launcher to track the incoming tactical squads advancing behind the burning Sicaran, a barrage of missiles claimed a son of Magnus while a lucky plasma shot from high a top the neighboring ruins claim a second.
The legions bled on both sides and the battle was joined in earnest. Having spent most of the evening discussing the campaign to come and generally carrying on, we called it quits at the end of turn one. The game left "in situ", we'll wrap it up Friday evening, a side benefit of the basement beats lab.
The heroes of turn one wait for judgement in the top of turn two when the Thousand Sons respond to the loss of the Sicaran. Brother Validus will no doubt have to ferret out the Scorpius or watch it claim large numbers of his battle brothers. Neither the stout walls of the bunker, nor the hardened armor of the Heavy Support Squad was proof against its fury.
The bulk of the First Legion probing force holes up in a ruin waiting to strike. With a near equal force of Legionaries advancing on their position, will Brother Caphriel lead them forth with the Emperor's vengeance or bide his time and draw the enemy ever closer? Will the Sons even take the bait?
Check back next week to find out.
For now,
Cheers and Happy Gaming!
Tuesday, June 4, 2019
WIP: Adeptus Titanicus Legio Tempestus Warhound Titans - Part 5
The great reveal is here, at last. All of the masking tape has been removed revealing final product; not bad at all, I think! Were I to start the whole Legio Tempestus project over, I would modify the colors a bit for more contrast. The first two colors in the scheme are pretty close at this small scale and it can be hard to see there are three different colors at play.
A close-up of Turbo Canis with the masking tape removed. |
In the next stage of painting, I began applying the checkers using a custom printed A5 decal sheet. I used the same approach for the Reavers and Warlord, though the process has refined somewhat over that time - with the primary improvement being a coat of Testors Decal Bonder over the printed decals instead of Model Masters Lusterless Flat lacquer. The resulting decal is perhaps a bit thick, but very durable with no issues with the ink washing out during application.
Left Leg Armor with Custom Checked Decals Applied |
The left leg armor panels were the easiest to get started with. I used a piece of wet-palette paper to trace the shape. The tracing paper cut-out was then used to draw and cut out the actual decal shapes from the A5 sheet. During this work, I longed for the digital graphic arts skills to digitize the shapes so I could simply print out accurately shaped decals instead of making and using my own patterns. Tracing and cutting them out this way is imperfect at best. The results, however speak for themselves, and while time consuming I'll be able to touch up the small imperfections and the overall look will be 1000 times better than anything I'd apply with a brush alone.
Right Leg Armor with Custom Checked Decals Applied |
The Legs of Turbo Canis with Custom Checked Decals Applied |
Facta Belli with Custom Checked Decals Applied |
Fleur-de-lis at the back of the head.
After allowing the decals to dry and set fully over night, I spent some time with the leg armor. Due to the pose of the Warhounds, it was going to be difficult to paint the leg panels once attached. I wanted to get the bulk of the detail done before gluing the armor to the titans' legs. Here's how they came out.
The Legs of Turbo Canis with Armor Attached |
The black and checker livery came out as I had hoped on Turbo Canis. This titan is the pack leader for the Warhounds. Shown here, I have simply applied base colors and a quick shade for the scroll work. I have not yet touched up the decals or the base colors of the embossed designs or trim for that matter.
Another shot of the base coated leg panels applied to a titan's legs. The camouflaged panels are looking decent here as well. Things should really start to pop as the rest of the trim and other details get painted in. The remaining leg armor panels look pretty much the same.
Touch up and shading will really bring the details home. While small in scale, I continue to be impressed with how much detail remains on these models from their 28mm counter parts. You feel like you can really capture all the majesty of a titan's livery and heraldry here. It's really up to the hobbyist on how far to go with it.
Here is a look at the four titans fully assembled...
The Legs of Facta Belli with Armor Attached |
Touch up and shading will really bring the details home. While small in scale, I continue to be impressed with how much detail remains on these models from their 28mm counter parts. You feel like you can really capture all the majesty of a titan's livery and heraldry here. It's really up to the hobbyist on how far to go with it.
Here is a look at the four titans fully assembled...
Looking mean! I'm very motivated to get these four Warhounds done. I think the whole maniple is going to look great, and I still have a Warlord left to build. I'm also considering a third Reaver to round things out, but we'll see what else comes down the pipe for Titanicus models. I still have LOTS of knights to build and paint.
Hobby progress will stall this week as I take a couple nights to play some 30K with my newly painted heresy era Dark Angels force. They will get blooded against a newly painted force of Thousand Sons as part of a hobby challenge I set at the start of the year with a gaming buddy. We wanted to finally get going with 30k, but wanted this to be an opportunity to play only with painted models. So we set a 1k challenge for our first game. I don't promise a battle report, but I'll likely post up some pics and commentary form the battle.
For now...
Cheers and Happy Gaming!
Hobby progress will stall this week as I take a couple nights to play some 30K with my newly painted heresy era Dark Angels force. They will get blooded against a newly painted force of Thousand Sons as part of a hobby challenge I set at the start of the year with a gaming buddy. We wanted to finally get going with 30k, but wanted this to be an opportunity to play only with painted models. So we set a 1k challenge for our first game. I don't promise a battle report, but I'll likely post up some pics and commentary form the battle.
For now...
Cheers and Happy Gaming!
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