While it has been a while since my last post, the wait has hopefully been worth it. The family moved house last August (though anyone who has moved a family knows the process starts way before the actual move...) and my old basement hobby man-cave has transitioned to a similar, but more spacious and now dedicated, basement hobby man-cave!
2015 finished off with the space roughed out, and an actual game of 40k! Woohoo!
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The new hobby man-cave! |
Decent storage as shown and a good sized painting/modelling space.
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Modelling area, complete with TV! |
And a small dedicated air brushing space which should soon feature a spray booth and venting system to deal with any fumes.
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More storage and an airbrush station at top left of photo... |
The addition of the foam floor tiles has really dressed up the space and will add hours of comfort for tired feet during long games. Also, the dedicated gaming table will mean games can be left in progress for weeks or months (?!) as necessary to meet the busy schedule of my gaming buddies and our families.
To kick things off proper, we finished 2015 with a custom three-way 40K game featuring Tau, Necrons, and Grey Knights. With the game ending at the conclusion of turn 4, the Tau took away the victory! Xenos filth that they are...I have no doubt the Grey Knights would have persevered had the Emperor granted further turns! Still, families and all, we still got in ~5 hours of good gaming fun.
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Start of turn two, Necron reserves appear to contest the objectives! |
It was interesting to play a game of 40k with three player turns per game turn. We chose not to do a 2-on-1 game as we typically do, and quickly designed a format for three players per turn.
- We chose "maelstrom of war" and used the objectives unmodified. The only exception was to re-roll/draw any objective that was impossible for a given force (i.e. Tau re-rolled a psychic objective as they had no psykers and couldn't achieve the objective).
- We then added an "initiative" roll to the start of each turn. This would prevent one player from always going last in a turn and added some fun dynamics - you could potentially get two turns in a row if you went last one turn, but first the next! We used a simple d6 roll off, re-rolling ties until there was a clear 1-2-3 order. This roll was made at the start of each new turn and worked well to balance the turns.
- We used objective markers as normal, with each player getting two markers to lay down as described in the main rule book for two players.
- For deployment, we marked out three separate areas, one 2'x1' area at the center-left board edge, one 2'x1' area center bottom and one in the upper-right corner which i think was 16"x16" on each table edge of the corner and 1' deep into the board. We were playing 1250pts each (if memory serves) and started deployment with only a single troops choice; everything else went into reserve and we used standard reserve rules - in the spirit of patrol missions.
- We mixed things up further by declaring that reserves that did not deep strike would arrive from a random board edge at least 6" from an enemy deployment zone (so you could come right in behind an enemy, but could arrive pretty close as evidenced by the Necron stalker starting to climb into the Grey Knight-held chapel ruins in the photo above!). Otherwise, standard deep strike rules applied.
I think I got all the special rules/modification that were used. The game was great fun and I look forward to more games in the new space. I invested in a couple 4'x6' mats from
Gamemat.eu and have not been disappointed. Much more fun than playing on plain grey or green felt as my group has done since the mid 90's...
Last but not least, I decided to array my functional Dark Angels army (not including all the various spare parts and "optional" weapons figures) on the new table en mass for a phot op while unpacking various bits.
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Combined Elements of the Dark Angels |
From left to right we have:
- Deathwing (40 terminator suits, a venerable dread and a Landraider Crusader)
- Ravenwing (2 speeders, 6 bikes and an attack bike)
- 5th company (60 power armor suits, 4 dreads, Landraider, 2 whirlwinds, 2 predators, a vindicator and a razorback)
- two librarians and three chaplains.
- Belial
- a custom 5th company master
- the actual 5th company master from the Dark Vengeance boxed set.
Most squads have alternate models for certain heavy/special weapons I might want to swap out. Some terminators are magnetized for optional weapon load outs. The rhinos, razorback, and one whirlwind all convert between the rhino and razorback chassis. I also have two troop drop pods and a dread drop pod not in the picture above. I haven't unearthed them from the piles of boxes yet. And an unbuilt Samuel on jetbike...probably other stuff one I finish unpacking...
I resolve to make more progress on this force in 2016 as well as adding some 1st legion models for the Horus Heresy era, though I don't see myself playing any actual 30k games. I have always wanted to model the original 1st legion ever since reading the Dark Angels back story, and especially after ready the Horus Heresy books from The Black Library! The Dark Angels where not my first army (I started with 2nd edition orks!), but they have remained my main army since 3rd edition.
So that's where I'm at as we swing full speed into 2016. I look forward to sharing more hobby as I settle into the new space. Check back to see and keep me honest!
I have become a veteran of the
The Long War and can't say enough good things about the approach to "bringing hobby back" that they so freely abd passionately espouse on their site and through their various videos and podcasts. Might be something to check out...
Cheers and Happy Gaming!