A journal of my efforts towards completing various and sundry Warhammer 40K projects involving the many Armies of the Imperium of Mankind.
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Wednesday, August 14, 2019
HowTo: Magnetizing the Reaver Carapace Warp Missile Rack for Adeptus Titanicus
Forge World recently released the Carapace mounted Warp Missile Rack for Adeptus Titanicus Reaver Battle Titans. My pre-order arrived recently and I though it a great opportunity for a new How To article on playing with magnets. The Warp Missile is a single use weapon during a game of Adeptus Titanicus. How cool then to be able to remove the missile when it has fired and set it aside until the end of the game.
This was a pretty simple project but there are some things to consider, particularly if you also magnetize the carapace weapon mount to the body of the Reaver titan. If so, the first step is to add a magnet to the base of the missile rack with the polarity matching the one in the body of the Reaver titan. This is a good add if you plan to swap out weapons from game to game.
The magnet I used (2mm, I think) is a bit thicker that the socket (1mm), but everything sits well on the Reaver's back in the end, so I left well enough alone here. I could have CAREFULLY drilled out the socket to sink the magnet deeper, or sought a thinner magnet. Drilling out a small part like this with a large drill bit is dicey, so proceed with extreme caution if you go that route.
Next up, I hollowed out the socket in the weapon mount where the missile attaches a bit as my smallest magnets didn't quite fit. It was a very minor fix though, just a little (careful) scraping with the X-acto knife. No digits were harmed in the process. Now, if you get the polarity wrong at this point, your little magnet will quite literally jump out of the hole. So you need this little magnet to be inline with the polarity of the two under it (base of weapon, and the Reaver's back). You do not want any opposites in this stack. I chose to sink the magnet in, but it could have been flush too. It all depends on how you want the bits to fit in the end.
While the 5-minute two-part epoxy set up on the other two magnets, I went about clipping off the post on the missile and drilling a hole for a 3rd magnet. This is the same size as the little magnet in the launcher's rack. Once the hole was done, the magnet was epoxied in place, once again paying close attention to the magnet polarities. Seriously, this is the thing you will get wrong again and again no matter how many projects you magnetize.
Here I am stacking two magnets to form a new post which seats in the recessed socket of the launcher rack. In the end, I may just glue the middle magnet into the launcher instead of leaving it like this as a post. I was fixated on how the original part came. But clearly this is going to look awkward when it gets pulled off during a game and soars across the table with a man-made whooshing sound! We'll see...
With the epoxy set, you can see everything magnetized together. Below is a look at the launcher sitting on the back of the Reaver Titan without its missile.
And now with the missile clicked into place.
Very simple, very cool. I've left off the armor plates for painting. There is a lot of detail that will not get painted if everything is assembled first. In the title picture, I've used some poster tac to stick the plates on for the photo.
Taken in all, this is a short, simple, and satisfying little project. I'll likely forget the missile is even magnetized until I knock it off at some point. Certainly not a necessary customization, but will make any future games with this weapon fun and interesting. I love the fluff for this weapon. What's not to like about a missile that blinks in and out of the warp to evade void shields?! Simply terrifying for any Princepts.
Best wishes for your own projects.
Cheers and Happy Gaming!
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