A journal of my efforts towards completing various and sundry Warhammer 40K projects involving the many Armies of the Imperium of Mankind.
Enjoy and feel free to comment...
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Thursday, April 25, 2019
WIP: Heresy Era Dark Angels Deredeo Pattern Dreadnought - Part 3
After a pause to indulge a distraction building HQ models for the First Legion, I got back to making progress on the Deredeo. This started with Vallejo Game Color Ghost Grey highlights on the black armor. There is a lot to highlight, and I'm not convinced I hit all of it. Still, progress was made. I'm pleased with my learning curve. Since embarking on Deathwatch marines, then this first legion project, I've been slowly improving my edge highlighting skill. It really is a "practice makes perfect" sort of journey.
I chose white missiles for the rack. With red targeting lenses and red legion iconography coming, I felt red missiles might over due it. I was debating black tips on the missiles, but that might be getting too cute...also hard to get a nice consistent look for all of those missiles, I think, making the job look blochy if I don't get it right....we'll see. I think I'm likely to leave things well enough alone at this point.
Did I mention there was a lot of area to edge highlight? Sometimes I think this gets over done...yet still I carry on. Been thinking about the power cables. Probably going with a simple dark rubber. Also need to bring some interest into the missile launcher. Lots of bare steel at the back now, even with the shading. Like this profile, though. The plasma weapons are coming out just as I had hoped. More highlighting on the brass and steel soon.
Red targeting lenses picked out now. Also painted in the "head lights" above the canopy. Basic white with a couple layers of yellow glaze. Then a spot of white in the center and another layer of glaze. The edge highlights advance as well, extending to the missile launcher and feet. Wet palettes are great for this. It helps so much to be able to leave the highlights for a bit to paint something else, then come back to them here and there with the paint still moist and usable, not drying out at all. Super helpful.
With the back of the dreadnought largely metal skeleton, it's important to bring in some additional color for interest and to pick out the mechanics a bit. Here I've chosen to pick out the gears in a brassy metal to accentuate the portions of the model that move. Much more to do here, but it's a start. You have to love all the detail on the Forge World resin! Remember this while donating organs to cover the cost...
While it feels like there is so much left to do, this model is actually very close to the finish line for me. Soon legion iconography will be added, highlights and other accents completed. The base needs paint as well and then this beauty will be mounted, sealed and ready to stride the battle fields of Heresy. For anyone curious as to what delayed me from the last post on the Deredeo, you can blame the Praetor and his veteran coterie.
I got the building bug bad this month...
Cheers and Happy Gaming!!
I think the white for missile color was a good choice. With the lenses being red, it separates the two elements and the white is a nice contrast to the overall black model.
ReplyDeleteAgreed, thanks for commenting! Such pretty white rows...I debated (clearly still debating) whether or not to clip out a missile or three to present a war engine mid-fight.
DeleteI'd say not to. I thought about doing something similar with my cyclone missile launcher on my dreadnought, but opted not to. The moment you take a way a missile or two, you draw attention to that feature. With all of them there, they fall into the background and support the overall look of the model... clip some out and they become a focal point.
DeleteThe model's face and weapons are both great focal points already that are balanced visually.
Interesting! I didn't think of that angle. It's a good point. When does some modification switch from a cool detail to an unfortunate distraction? food for thought.
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