Greetings!
After another painting session, the Commissar and gunner are complete...well...complete enough. I have a hard time stopping, especially with characters or key figures. We can't let perfect be the enemy of great, though, so it is important to have a exit strategy so you can call it quits.
Since I had the crew magnetized already, I made a prop to paint them on so I wouldn't have to hold the models in my fingers. With no bases, I would have definitely been wearing paint off and destroying my hard work! I used a wine bottle cork with a magnet in the end to hold the models steady. I used reasonably small magnets so the models wobbled a bit, which wasn't ideal. Overall, they stayed steady enough as you can see by the detail work. This is a great way to paint a model without a base. Some even glue their main models to corks like this until they are done.
Looking at the picture now, I see that I do have some additional highlighting and detail work to do on the Commissar. This Forgeworld model has excellent detail that demands respect and proper focus. I won't let it down.
Here is a close up of the crew magnetized into their ride. Just the right level of contrast that I was looking for. Nothing that stands out like a circus clown, but enough pop to distinguish crew from armored hull.
And a final pull back for the whole work in progress...
Time to name this beast and get on with the final details and decals so I can do some minimal weathering for effect. I prefer to paint my 40K vehicles as they might be seen on the parade ground or aboard ship in transit between theaters of war - all repaired and refitted. Heavy weathering looks great for a diorama or particular set piece, but I find it distracting when you put the vehicle onto a table that doesn't match the vehicle's weathered effects. So I'll wear the hull out a bit and dirty her where it counts, but I don't plan mud effects or any other heavy weathering or damage.
As always, thanks for reading.
Happy Gaming!